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Game Design Thinking Minor, B.A., B.A.A., B.S.

The Game Design Thinking Minor offers students an interdisciplinary approach to the study of games and game design. Drawing upon several disciplinary approaches from across the university, it is structured to allow students to explore and apply the principles of good game design to a broad range of potential career options.

This is an interdisciplinary minor. Contact the Center for Learning through Games and Simulations (College of Liberal Arts and Social Sciences) for more information or to declare the minor.

Admission Requirements, Retention & Termination Standards

No more than 12 total hours may be counted from any one specific field tied to the minor. The other 12 credits must be counted from a selection of at least three other fields.

 
 

Program Requirements

Required Courses I (9 hours)

ART 207Introduction to Animation: Traditional Media

3(0-6)

ENG 294WIIntroduction to Creative Writing

3(3-0)

HST 160/ENG 160History of Game Design

3(3-0)

Required Courses II (9 hours)

Select three of the following:
CPS 282Introduction to Multimedia Design

3(3-0)

CPS 382Advanced Multimedia Design

3(3-0)

ENG 303WITechnical Writing

3(3-0)

HST 260Games, History, and Conflict

3(3-0)

PHY 212QRGames, Science, and Probability

3

Required Courses III (3 hours)

Select one of the following:
ART 308Storyboarding for Digital Media

3-6(Spec)

CPS 480Introduction to Artificial Intelligence

3(3-0)

ENG 325Stories, Spells, and Songs: Folklore and Folklife

3(3-0)

ENG 330Gods, Monsters, and Immortality: Mythic Literature

3(3-0)

ENG 403Document Design

3(3-0)

HST 120Unlikely Princesses: Women of World History

3(3-0)

PES 373Esport in Society

3(3-0)

Required Capstone (3 hours)

Select one of the following:
HST 560Mind Games

3(3-0)

ITC 383Computer Game Design

3(3-0)

Total 24 semester hours