Game Design Thinking Minor, B.A., B.A.A., B.S.
The Game Design Thinking Minor offers students an interdisciplinary approach to the study of games and game design. Drawing upon several disciplinary approaches from across the university, it is structured to allow students to explore and apply the principles of good game design to a broad range of potential career options.
This is an interdisciplinary minor. Contact the Center for Learning through Games and Simulations (College of Liberal Arts and Social Sciences) for more information or to declare the minor.
Admission Requirements, Retention & Termination Standards
No more than 12 total hours may be counted from any one specific field tied to the minor. The other 12 credits must be counted from a selection of at least three other fields.
Program Requirements
Required Courses I (9 hours)
Required Courses II (9 hours)
Select three of the following:
CPS 282 | Introduction to Multimedia Design | 3(3-0) |
CPS 382 | Advanced Multimedia Design | 3(3-0) |
ENG 303WI | Technical Writing | 3(3-0) |
HST 260 | Games, History, and Conflict | 3(3-0) |
PHY 212QR | Games, Science, and Probability | 3 |
Required Courses III (3 hours)
Select one of the following:
ART 308 | Storyboarding for Digital Media | 3-6(Spec) |
CPS 480 | Introduction to Artificial Intelligence | 3(3-0) |
ENG 325 | Stories, Spells, and Songs: Folklore and Folklife | 3(3-0) |
ENG 330 | Gods, Monsters, and Immortality: Mythic Literature | 3(3-0) |
ENG 403 | Document Design | 3(3-0) |
HST 120 | Unlikely Princesses: Women of World History | 3(3-0) |
PES 373 | Esport in Society | 3(3-0) |
Required Capstone (3 hours)
Select one of the following:
Total 24 semester hours